![]() The OEM copies were released the same day as the complete game was published (April 9th 1998). In the result of a deal between Epic and Intel, these WIP (Work In Progress) versions were distributed along with Intel’s hardware – hence why they’re called OEM (Original Equipment Manufacturer). The 1.00 beta versions originated in June 1997, when Jazz 2 was in the middle of its development. Game received two official Christmas additions, Holiday Hare 1994 and Holiday Hare 1995, and in 1998 also the sequel was released - Jazz Jackrabbit 2.I thought I would share this with the Beta Archive community as it has been hosted for months on a website myself and a friend are currently working on, If you have any problems let me know!ĭifferences compared to the final version of Jazz Jackrabbit 2 The game had a very solid success, mainly due to the fast tempo, advanced graphics and great soundtrack. If time drops to zero, you will lose one life. Individual levels also have a specified maximum time limit for their fulfillment according to the selected difficulty. ![]() You can tell by the fact that the sign is marked with a question mark. Another specialty of the whole game are secret levels, which can be accessed in specific areas. You can only get to these levels if you find a well-hidden gem on the planet (in one of two levels) or get a perfect score. The game also includes bonus 3D levels, for the successful passage of which you will gain extra life. At the end of all episodes, you will still face the final boss. Each of the episodes contains 3 planets and each planet has 2 levels that you have to go through. ![]() Jazz Jackrabbit contains a total of four levels of difficulty and is divided into a total of six episodes. In this game, you take on the role of the green hare Jazz, who was sent by the king of the planet Carrotus to search for the disappeared princess Eva Earlong, who was kidnapped by turtle terrorists led by their leader Devan Shell. ![]()
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